![]() King of Tokyo: Dark Edition If you’re new to King of Tokyo, this is the best base version of the game you can buy. The day before I started writing this I finished The Rhythm of War, the fourth book in this megaseries. If you enjoy fantasy writing at all, the series is well worth the read as well. The artwork here is evocative of the Sanderson series, the runes (that replace dice for randomization) are an amazing tactile feel, and this solo mode feels like the fight against Odium. This standalone version is based on Brandon Sanderson’s book series, The Stormlight Archive, and functions as both a standalone game or an expansion, with instructions on how to add in cards from the original base game or from Name of the Wind. Playing Call to Adventure as a solo game isn’t the same as playing it with other people, instead we have a big bad to fight, but I absolutely love the entire series of games. ![]() Call to Adventure: The Stormlight Archive ( Designed by Chris and Johnny O'Neal/Published by Brotherwise Games) Speaking of solo games, this has been getting regular time on my table as well. If you at all enjoy a dungeon crawl, but you’re not sure about the cost of big Gloomhaven, give this a try. I set up my own little party of four adventurers, knowing that this would be a solo game for me, and off we went! After finishing Jaws of the Lion I bought the full version of Gloomhaven. I love a good solo RPG video game, and during pandemic I finally chose to give lightweight Gloomhaven a try. I don’t love cooperative gaming (as anyone who has talked to me in the store knows) and I don’t see the need for a board game that a video game can do better. Gloomhaven: Jaws of the Lion ( Designed by Isaac Childres/Published by Cepholair Games) I never wanted Gloomhaven. ![]() It’s totally worth it to just play with vintage plastic jets. They don’t tell you in the rulebook, but if you’re an old school aviation nerd you’ll recognize the Ford Trimotor, the Boeing 314 Clipper, the Boeing 377 Stratocruiser, and the Boeing 707 Jet. The entire thing has a great vintage feeling, and really, just look at those darn planes. There’s a lot of cool stuff going on in the auction mechanics of this game, and it’s been great fun as an introductory piece for less experienced gamers as well as something that more experienced gamers found depth in. Pan Am ( Designed by Prospero Hall/Published by Funko Games) An economic simulator set in the golden age of air travel, Pan Am sees the players competing to build the best airline fighting over landing rights to complete routes, buying planes to fly longer routes, and selling those routes to Pan Am for a profit. ![]() Like nearly every release from Stonemaier this also has a stunning table presence, and a well-written automa lets me play alone when I can’t play with others. In Pendulum we get a worker placement and engine-building game with a time management mechanic, using sand timers to account for various actions. Pendulum ( Designed by Travis P Jones/Published by Stonemaier Games) I’m not convinced that anyone does single-player mode in a multiplayer game better than the folks at Stonemaier Games, and Pendulum was, like Tapestry before it, an absolute home run for me. In no particular order, because I can’t rank three things, much less ten things I’ve enjoyed. Moving to Indiana, in the middle of a plague, and without all the amazing conventions this year, has meant I’ve played fewer board games this year, but I still wanted to share with you the list of things I’ve loved in 2020. Since relocating to Fort Wayne, the thing I’ve missed more than any is getting to hang out with each of you and share the board game I’m playing at any time. ![]()
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